Design, development, etc.
I've got six years experience of working in multidisciplinary teams to bring things to life, from initial research and design strategy through to final polished artefacts.
- Product design
I was Lead Product Designer at Farewill from 2018 to 2021. In that time I helped grow the design team from 2 to 12, and led design on a number of products.
- a full redesign of farewill.com to shift from wills to a place to deal with everything to do with death
- iterating our online wills product, helping us land National Will Writer of the Year twice in a row
- improving ops efficiency by developing the first internal tools for the funerals team
System of Systems
System of Systems is a research project looking at the systems around migration in Europe.
They’d become frustrated with their current inflexible website. We worked together on on a new platform where they can publish and archive research more easily.
This has included developing the content model, evolving their visual language and developing bespoke features fitting to the nature of the content, such as footnotes and long image captions.
Mater is an Arts Council funded project to create a platform for artists, researchers and curators to explore the relationship between their practice and materials.
I worked with them to develop a website that is as ecologically conscious as possible. The homepage emits just 0.03g Co2 per view, compared to an average of 1.76g.
The platform’s aesthetic was developed by pushing web native file formats to their extremes and extrapolating their unique quirks and oddities.
Kingston School of Art and Spinmaster
Kingston School of Art wanted a website to advertise the launch of their new Toy Invention Programme.
We worked together to turn the brand elements, a series of chunky playful shapes, into components of the website.
Punctuation is rendered blocky and colourful, and shapes drop into the page alongside titles, ready to be flung around by the viewer.
What Helped Me
- Product strategy
- Design and research
Over 6 weeks, I worked with Method X Studios to go from an idea to an MVP ready to beta test and show investors.
What Helped Me is a place where you can read about what helped people like you with their mental health.
I ran multiple rounds of research with users to help sharpen the product, with the name organically developing out of that research.
The team was keen to develop a brand that sets the product apart from the other mental health apps, drawing inspiration from lifestyle zines.
- Product design
- Workshop facilitation
From 2017 to 2018 I worked as part of an ambitious new digital team at Parliament, with the aim of making it easier to understand what happens there everyday.
In that time I designed an easier way to find your MP, understand what their role in Parliament is and contact them.
I was also part of the team that took the first cohesive set of portraits of MPs and Lords, and made them available to the public under a CC license.
- Product design
I worked as part of a team on the BBC iPlayer homepage, with the aim of making it easier to discover new programs to watch.
On top of a foundational concept of using horizontal ‘slices’, we ran co-design workshops with the public. From this we distilled four key pillars of genres, boxsets, personalised lists and editorial collections.
We multivariate tested different interaction patterns for the slices, and evolved iPlayer’s visual language with a refined colour palette and tightened up typography.